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Elite dangerous hyper space drop
Elite dangerous hyper space drop





  1. #ELITE DANGEROUS HYPER SPACE DROP FULL#
  2. #ELITE DANGEROUS HYPER SPACE DROP FREE#

It is recommended to use this for calculating supercruise distances as it will give a more accurate result than the rough estimates on this page. Though this page is still a great resource if you need a quick overview of supercruise times.

  • In a system with no gravitational bodies between you and where you are going.īy default the !sctime calculation assumes that you are: Note: These estimates will never be 100% accurate.
  • The main star is a relatively low mass main-sequence star.
  • #ELITE DANGEROUS HYPER SPACE DROP FULL#

    You are starting from 0 at the spot where you drop out of hyperspace and then immediately accelerating at full throttle until you reach your destination.Įspecially in short distances, this estimate can be greatly affected by large gravity sources along your journey or at your end destination.If you plan to use these estimates to determine if a client on an oxygen timer needs to be logged out, it is best to assume a longer travel time than the estimate given to you, and be better safe than sorry. If you are traveling from one gravity source to another over a great distance, (For example going from Alpha Centauri to Proxima Centauri) you can use !sctime -g and Mecha will adjust its estimate accordingly. You can calculate an approximate time for distances measured in LY using this formula: In really bad cases, the client may find himself lightyears from the mainstar.ĬLIENT DISTANCE MEASURED IN LIGHTYEARSĮvery now and then, a Cmdr falls asleep in supercruise and wakes up to flashing red lights and a drained and shutdown ship on lifesupport. The ( really) rough estimate to account for acceleration could be as follows: ( distance in LS / 60m / 60s ) / 2001c = hours of travel + rough estimate to account for acceleration to max speed. 1 light year is over 30 million light seconds after all.Īs far as layman sci-fi goes, jumping to the star makes a LOT of sense.(0.1 * 365 * 24) / 2001 = 0.44 hours (about 26 mins) + 1 5mins to account for acceleration = About 41 minutes to reach client The estimate to account for acceleration should never be over 15 minutes if the client is in deep space. As said above, using a reference point (huge mass in that general vicinity) is a lot easier than trying to calculate a point on a LS scale at LY ranges. As such, the wormhole exit needs to be calculated. It's wormhole generation and leaping through that (apparently). About the only useful boundary that is going to be present and detectable for any given system is around the star, and that has the added benefit of being in fuel scooping range.įinally, consider that ED travel isn't warping across interstellar distances. last large collection of "stuff") is both hard to detect and still far out. Landing at the heliopause or termination shock is also not very useful for their distance out. Gravitational edge, as just described, is extremely far out. It's also a very gradual and weak change by that point, where any accelerometer is more likely to notice your footsteps shaking the hull of the ship than the change in pull from nearby stars.īeing at the edge of a system isn't useful in most definitions of edge. You'd be outside of any system of planets and moons by a VERY long way. The edge would be the points at which the gravitational pull from the star is less than from other bodies acting upon you. Well, the edge is a little bit hard to detect really. I never need to take my hands off the controls except to type to other commanders or use the GalMap. Honestly, I wish 2 sticks and pedals was a visual option in the game (maybe some day) because it would fit the cockpit really well and it makes more sense to me for controlling a spacecraft vs the throttle and stick layout.

    #ELITE DANGEROUS HYPER SPACE DROP FREE#

    That setup allows me to keep my left hand free for a second flight stick so that I can get analog control of the translational thrusters which is fantastic for the FA Off flyers but also good for flying with the FA On. Throttle requires constant input so as soon as the countdown starts I just let off the pedal and arrive at the star safe and ready to gawk at the view. I bound my throttle and reverse throttle switch (WTB reverse throttle axis plz) to my yaw pedals right and left toe brakes so accelerating is like driving a car except that you drive with both feet on the pedals and control the yaw by sliding the gas or brake pedal forward. See, I didn't ever realize this was a problem for people until I joined a TS server and people were talking about diving out of the way of stars. News, banter, CG & GalNet updates, and a bit of music too

    elite dangerous hyper space drop

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  • SAGi Magazine Gallery Of ED Artwork By Creative CMDRs Fly Safe, Commander Help.






  • Elite dangerous hyper space drop